Java Programming – 22 – More Graphics in Java!

///Java Programming – 22 – More Graphics in Java!

Java Programming – 22 – More Graphics in Java!

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Hey guys! Another video out on Java 2d Graphics, sorry for being a bit wordy, I will try to be a bit more concise next time, 😉 Thanks for watching, see you guys next time!

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By |2017-06-24T02:48:43+00:00June 24th, 2017|Java Video Tutorials|32 Comments

32 Comments

  1. The gamer June 24, 2017 at 2:50 am - Reply

    I copy paste. this code and error error errors every where : ((((

  2. Saboor Hamedi June 24, 2017 at 2:52 am - Reply

    mines is not working

  3. BlazeDaBlur June 24, 2017 at 2:53 am - Reply

    I copied the code word for word and then updated my code to what the newer versions ask for to perform but the compiler just keeps saying that the ‘d’s in drawingComponent aren’t right

  4. Fr0zenOfficial June 24, 2017 at 2:56 am - Reply

    Does it work also with: ‘extends JPanel’ ?

  5. gaurav kelkar June 24, 2017 at 2:57 am - Reply

    does this work on netbeans?

  6. holla vince June 24, 2017 at 2:59 am - Reply

    this is one of the hardest way to draw a rectangle on computer

  7. Zachary Carlini June 24, 2017 at 3:01 am - Reply

    also make sure to window.add(DC) BEFORE you window.setVisable(true); or your rectangle will not show up. This is in the newer versions of java, so he did not have to do it.

  8. john mcaree June 24, 2017 at 3:03 am - Reply

    I dont have the draw() method in my g2 object and I used all the same imports and copied the code exactly

  9. Marouane Labyad June 24, 2017 at 3:05 am - Reply

    very good explanation

  10. The Floppy Bird June 24, 2017 at 3:07 am - Reply

    When I run it, it says Unable to Launch,
    The selection cannot be launched. and there are no recent launches.

  11. greatsea June 24, 2017 at 3:08 am - Reply

    I am somewhat new to Java and I am not familiar with the following syntax: ‘ = (Graphics2D) g; ‘

  12. The gamer June 24, 2017 at 3:08 am - Reply

    good test java code Web site????

  13. B100dyPhr34k June 24, 2017 at 3:09 am - Reply

    How can I used two separate threads for graphics updating and logic updating ?

  14. marvin de guzman June 24, 2017 at 3:12 am - Reply

    Thank You for this tutorial 🙂

  15. Tali1562 June 24, 2017 at 3:14 am - Reply

    Thanks man!

  16. Tino June 24, 2017 at 3:15 am - Reply

    thanks – you educate very well and also entertain a bit ^^

  17. cnirving June 24, 2017 at 3:17 am - Reply

    nice tutorials – good balance between formal and intuitive explanation

  18. Johnny Rockzzz June 24, 2017 at 3:18 am - Reply

    great explanation!!!

  19. Joe Lash June 24, 2017 at 3:21 am - Reply

    HAHA, "let’s sell this on the market" 😀

  20. jabellola June 24, 2017 at 3:22 am - Reply

    Thank you!

  21. ghaithammar2008 June 24, 2017 at 3:25 am - Reply

    always make your class starts with a capital letter.. it will be very hard for you later to seperate a class from a method

  22. duyen pham June 24, 2017 at 3:25 am - Reply

    Thank You for this tutorial 🙂

  23. basil parker June 24, 2017 at 3:27 am - Reply

    All extends means is that a class will inherit methods, constructors, and variables from another class higher in the hierarchy.

  24. Selim Nogay June 24, 2017 at 3:28 am - Reply

    thank you an excellent video

  25. h zt June 24, 2017 at 3:30 am - Reply

    thanks!

  26. ZMTWO ELC June 24, 2017 at 3:31 am - Reply

    Don’t skip out on naming conventions. It might not seem important but it is, never should a class name begin with a lowercase letter.

  27. Cody Bohlman June 24, 2017 at 3:31 am - Reply

    Shouldn’t you follow naming conventions? The class drawingComponent should be DrawingComponent.

  28. Wendy Huntsman June 24, 2017 at 3:39 am - Reply

    Trying to figure out if these videos are what I need before I actually spend the time watching them. If this is java graphics how come you don’t display the graphics at all to test them or show us what you’re doing?

  29. Jianyang Zhang June 24, 2017 at 3:40 am - Reply

    REALLY HELPFUL !!!

  30. CyborgSmurf June 24, 2017 at 3:44 am - Reply

    I think its easier to think that the computer reads from the top left and that it is defined as lines and columns. x =1 and y = 1 is then the top left corner because x = column and y = line (got it from QBasic xD). Next line would then increase (y = y + 1 or y ++)

  31. Keagan Wells June 24, 2017 at 3:45 am - Reply

    I spent hours trying to find out why my frame was totally empty,
    turns out I misspelled paintComponent on accident…

    Please learn from my mistakes!

  32. kjkl jom June 24, 2017 at 3:48 am - Reply

    For paintComponent(graphics g); how this work automatically without passing Graphics g value to paintComponent. what they are passing to drawingComponent?

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